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Scene View

The Scene view is the main canvas for authoring scenes. It renders the current scene using editor cameras and overlays gizmos, selection highlights, and tool guides on top. You place, rotate, scale, and test entities here, and you see the result of component changes made in the Properties window immediately.

Scene view

Action Input
Orbit Right-click drag (3D)
Pan Middle-click drag, or Shift + right-click drag
Zoom Mouse wheel
Focus on selection F key
Reset camera Home key or double-click empty space

In 2D mode the camera is orthographic; orbit is replaced with a simple pan.

Gizmo tools

Select a gizmo mode from the toolbar or with the keyboard:

Gizmo Key Purpose
Translate W Move selected entities along axes or planes
Rotate E Rotate selected 3D entities
Scale R Resize entities uniformly or per axis
Object2D Manipulate 2D objects in canvas space (position and size)
Anchor Edit UI anchor points and layout bounds

Hold Ctrl while transforming to snap to the configured grid interval. Hold Alt to move in world space instead of local space.

Selection

Click an entity in the viewport to select it; the Properties window updates immediately. Hold Ctrl and click to add to or remove from a multi-selection.

For fine-grained selection in dense scenes, use the Structure panel — clicking a row there selects the entity without needing to click through overlapping objects.

Viewport camera vs game camera

The editor camera is only for authoring navigation. The game camera is a Camera entity you place in your scene; it defines what the player sees at runtime. Always verify gameplay framing with the game camera preview before testing.

2D and tilemap editing

2D sprite editing

In a 2D scene the editor uses orthographic projection and a canvas overlay. Sprites, tilemaps, UI widgets, and polygons should be positioned in a consistent logical coordinate system so that canvas scaling stays predictable across different screen sizes.

Tilemap cells can be painted directly in the scene view when a Tilemap entity is selected and the tile-paint mode is active.

Tilemap in scene

3D scene editing

3D scenes use perspective projection and full 3D gizmos. Switch between the editor camera and the game camera preview to check framing. Use the F key to center the view on a selected entity.

UI scene editing

UI scenes display the canvas in screen-space overlay mode. Anchor gizmos show the layout boundaries of UI elements. Drag anchors directly to reposition or stretch widgets relative to their parent.

UI scene editing

Physics visualization

When a Body2D or Body3D is attached, the editor draws the collision shape outline in the viewport. This lets you verify that the physics shape matches the visual mesh without running the game.

Physics visualization

Play mode in the viewport

Press Play to run the scene inside the viewport. All input and logic operate normally. When you press Stop, the scene is restored to the pre-play snapshot. Use play mode for fast local iteration; export to a real build for platform-specific testing.