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PhysicsSystem

2D (Box2D) and 3D (Jolt) simulation. scene:getPhysicsSystem().

Events

2D: beginContact2D, endContact2D, hitContact2D, sensor contacts, preSolve2D, shouldCollide2D

3D: onContactAdded3D, onContactRemoved3D, onBodyActivated3D, shouldCollide3D

RegisterEvent(self, physics.beginContact2D, "onHit")

See Events. Use onFixedUpdate for forces.