PhysicsSystem¶
2D (Box2D) and 3D (Jolt) simulation. scene:getPhysicsSystem().
Events¶
2D: beginContact2D, endContact2D, hitContact2D, sensor contacts, preSolve2D, shouldCollide2D
3D: onContactAdded3D, onContactRemoved3D, onBodyActivated3D, shouldCollide3D
See Events. Use onFixedUpdate for forces.