SubSystem¶
Base class of the systems each Scene runs: ActionSystem, AudioSystem, MeshSystem, PhysicsSystem, RenderSystem, and UISystem.
Properties¶
| Type | Name | Default | Languages |
|---|---|---|---|
| bool | paused | false |
C++ | Lua |
While paused is true the system skips its update, so what it drives stops changing in
that scene; the scene is still drawn. A paused AudioSystem also pauses the scene's playing
sounds. In C++ the property is setPaused(bool) / isPaused().
Pausing Play in the editor sets it on the physics, action, and audio systems, and resuming clears it.