Progressbar¶
Inherits: Image
C++ type: Progressbar
Description¶
A UI widget that displays a value in the [0, 1] range as a filled bar. The bar can grow horizontally (left to right) or vertically (bottom to top). Both the background and the fill area support 9-patch textures and independent tint colours.
Properties¶
| Type | Name | Default | Langs |
|---|---|---|---|
| ProgressbarType | type | HORIZONTAL |
C++ | Lua |
| float | value | 0.0 |
C++ | Lua |
| Vector4 | fillColor | (1,1,1,1) |
C++ | Lua |
| float | fillAlpha | 1.0 |
C++ | Lua |
Methods¶
| Type | Name | Langs |
|---|---|---|
| Image | getFillObject | C++ | Lua |
| void | setFillTexture | C++ | Lua |
| void | setFillColor | C++ | Lua |
| void | setFillPatchMargin | C++ | Lua |
| void | setFillMargin | C++ | Lua |
Enumerations¶
ProgressbarType¶
- HORIZONTAL — Bar fills from left to right.
- VERTICAL — Bar fills from bottom to top.
Property details¶
type¶
- Setter: void setType(ProgressbarType type)
- Getter: ProgressbarType getType() const
Direction of growth.
value¶
- Setter: void setValue(float value)
- Getter: float getValue() const
Current fill amount. 0.0 = empty, 1.0 = full. Clamped to [0, 1].
Method details¶
getFillObject¶
- Image getFillObject() const
Returns the child Image entity that renders the fill area. Use this to set fill properties directly if you need more control than the convenience setters provide.
setFillTexture¶
- void setFillTexture(const std::string& path)
- void setFillTexture(Framebuffer* framebuffer)
Sets the texture for the fill portion of the bar.
setFillColor¶
- void setFillColor(Vector4 color)
- void setFillColor(float red, float green, float blue, float alpha)
- void setFillAlpha(float alpha)
Tint colour applied to the fill texture.
setFillPatchMargin¶
- void setFillPatchMargin(int margin)
- void setFillPatchMargin(int marginLeft, int marginRight, int marginTop, int marginBottom)
9-patch insets for the fill image.
setFillMargin¶
- void setFillMargin(int margin)
- void setFillMargin(int marginLeft, int marginRight, int marginTop, int marginBottom)
Pixel offset between the background edges and the fill image.