ScriptBase¶
C++ type: ScriptBase
Description¶
The base class for all C++ gameplay scripts attached to entities. To create a component script in C++, inherit from ScriptBase and override the virtual update/event methods provided by the scripting system.
In Lua, scripts are plain Lua tables with lifecycle functions (init, update, etc.) — the ScriptBase class itself is not exposed directly to Lua. See Creating Scripts for the full guide.
Properties¶
| Type | Name | Langs |
|---|---|---|
| Scene* | scene | C++ |
| Entity | entity | C++ |
Methods¶
| Type | Name | Langs |
|---|---|---|
| Scene* | getScene | C++ |
| Entity | getEntity | C++ |
Property details¶
scene / entity¶
- Scene getScene*() const
- Entity getEntity() const
The scene this script belongs to, and the entity it is attached to. Use these to access Object transforms, add/remove components, or query the ECS.
See Creating Scripts for instructions on attaching scripts to entities in the editor.