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ActionFrame

ActionFrame API exposed to Lua and C++ gameplay code.

Properties

Name Languages
startTime C++ | Lua
duration C++ | Lua
action C++ | Lua

startTime is the offset in seconds from the animation start at which action runs.

duration is how long the frame lasts, in seconds. A value of 0 (the default) means auto: the frame follows the action's own duration — a SpriteAnimation lasts as long as its frame sequence, a TimedAction uses its duration, a nested Animation its own total length.