Color¶
C++ type: Color (static utility class)
Description¶
A static utility class providing colour space conversion between linear (physically-based) and sRGB (perceptually uniform, display-encoded) colour spaces.
Doriax's rendering pipeline works in linear colour space. When you specify a colour constant (e.g. a material's baseColorFactor) it should typically be in linear space. If you are reading a colour from a design tool or HTML hex code, it is likely in sRGB space and needs conversion before use.
Methods¶
| Type | Name | Langs |
|---|---|---|
| static Vector3 | linearTosRGB | C++ | Lua |
| static Vector4 | linearTosRGB | C++ | Lua |
| static Vector3 | sRGBToLinear | C++ | Lua |
| static Vector4 | sRGBToLinear | C++ | Lua |
Method details¶
linearTosRGB¶
- static Vector3 linearTosRGB(float r, float g, float b)
- static Vector3 linearTosRGB(Vector3 color)
- static Vector4 linearTosRGB(float r, float g, float b, float a)
- static Vector4 linearTosRGB(Vector4 color)
Converts a linear colour to sRGB display-encoded space. Use this when you need to display a physically-accurate linear value to the user as a readable colour (e.g. in a UI colour picker).
sRGBToLinear¶
- static Vector3 sRGBToLinear(float r, float g, float b)
- static Vector3 sRGBToLinear(Vector3 srgbIn)
- static Vector4 sRGBToLinear(float r, float g, float b, float a)
- static Vector4 sRGBToLinear(Vector4 srgbIn)
Converts an sRGB colour to linear space. Use this before assigning a colour from a design tool or a hex code to a Material or light property.