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MeshPolygon

Inherits: Mesh
C++ type: MeshPolygon

MeshPolygon API exposed to Lua and C++ gameplay code.

Properties

width and height are derived

They come from the vertex list, so neither language has a setter. addVertex marks the polygon dirty and MeshSystem recomputes them on the next update, so they lag a frame behind the vertices.

Name Languages
width C++ | Lua (read-only)
height C++ | Lua (read-only)
flipY C++ | Lua

Methods

Name Languages
addVertex C++ | Lua