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RayReturn

Result of a ray cast (hit point, normal, distance).

Properties

Read-only from Lua

A raycast result: the systems fill it in, scripts read it.

Name Languages
hit C++ | Lua (read-only)
distance C++ | Lua (read-only)
point C++ | Lua (read-only)
normal C++ | Lua (read-only)
body C++ | Lua (read-only)
shapeIndex C++ | Lua (read-only)

distance is where the hit lies along the ray, as a fraction from 0 at its origin to 1 at origin + direction. point is the hit position in world space.