Rect¶
C++ type: Rect
Description¶
An axis-aligned rectangle defined by an origin (x, y) and size (width, height). Used throughout the engine for screen regions, texture atlas frames, viewport definitions, and UI layouts.
Properties¶
| Type | Name | Default | Langs |
|---|---|---|---|
| float | x | 0.0 |
C++ | Lua |
| float | y | 0.0 |
C++ | Lua |
| float | width | 0.0 |
C++ | Lua |
| float | height | 0.0 |
C++ | Lua |
Methods¶
| Type | Name | Langs |
|---|---|---|
| void | setRect | C++ | Lua |
| Vector4 | getVector | C++ | Lua |
| Rect& | fitOnRect | C++ | Lua |
| bool | contains | C++ | Lua |
| bool | isNormalized | C++ | Lua |
| bool | isZero | C++ | Lua |
| std::string | toString | C++ | Lua |
Property details¶
x / y / width / height¶
- Getter/Setter: float getX() / void setX(float x)
- Getter/Setter: float getY() / void setY(float y)
- Getter/Setter: float getWidth() / void setWidth(float width)
- Getter/Setter: float getHeight() / void setHeight(float height)
The four components of the rectangle.
Method details¶
setRect¶
- void setRect(float x, float y, float width, float height)
- void setRect(Rect rect)
Sets all four components at once.
getVector¶
- Vector4 getVector()
Returns the rect as a Vector4(x, y, width, height).
fitOnRect¶
- Rect& fitOnRect(Rect rect)
Scales and positions this rect to fit inside rect while preserving the aspect ratio. Modifies in-place and returns *this.
contains¶
- bool contains(Vector2 point)
Returns true if point lies inside this rectangle (inclusive).
isNormalized¶
- bool isNormalized() const
Returns true if all components are in the [0, 1] range, as expected for normalised UV or NDC coordinates.
isZero¶
- bool isZero() const
Returns true if all four components are zero.
toString¶
- std::string toString() const
Returns a human-readable string like "Rect(10.000000, 20.000000, 100.000000, 50.000000)".