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TilemapComponent

TilemapComponent API exposed to Lua and C++ gameplay code.

Properties

Writing a component field

Some fields take effect only once the matching needUpdate… flag is set too. See Writing components directly.

Name Languages
width C++ | Lua
height C++ | Lua
automaticFlipY C++ | Lua
flipY C++ | Lua
textureScaleFactor C++ | Lua
reserveTiles C++ | Lua
numTiles C++ | Lua
needUpdateTilemap C++ | Lua
tilesRect C++
tiles C++